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    Success of League of Legends

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    Kushpl0x
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    Success of League of Legends

    Post  Kushpl0x on November 21st 2013, 12:26 am

    Currently, it is undeniable that League of Legends is the most successful game in the world. It has beaten the likes of games such as WoW, Maplestory, and CoD in terms of number of logins every month and profits made by Riot. What caused this game to blow up so quickly? The game was introduced in Korea and within one month it became the most played game in the country. League of Legends is at the forefront of esports with record breaking viewer numbers for tournaments. Why is the game so successful? Is it the inherent make of the game, or the timing that Riot Games hit perfectly?

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    Zoidberg
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    Re: Success of League of Legends

    Post  Zoidberg on November 21st 2013, 12:44 am

    The sucess of LoL is not luck. From the very beginning Riot followed an algorithm that involved a simple game that also requires a high learning curve, by following games such as Dota LoL was able to make a quality MoBa for the common man. The staff is also excellent and they have been able to create a successful esports community.


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    gigaman
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    Re: Success of League of Legends

    Post  gigaman on November 21st 2013, 12:46 am

    i havent played LoL before but it seems to me when i watch someone else play it that it's almost a perfect blend of action, tactics, skill, etc. The only problem i find with it is that it takes so long to finish a game. the abundance of characters also makes it so that people want to try more with other characterists, as it seems.
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    markdawanton
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    Re: Success of League of Legends

    Post  markdawanton on November 21st 2013, 4:42 am

    gigaman wrote:i havent played LoL before but it seems to me when i watch someone else play it that it's almost a perfect blend of action, tactics, skill, etc. The only problem i find with it is that it takes so long to finish a game. the abundance of characters also makes it so that people want to try more with other characteristics, as it seems.
    The abundance of characters also adds to the appeal of choice within a MOBA. A MOBA inherently appears rather banal through the sense that it has only a few modes of play and the same structure to every game/META. LoL came in at a good time since DOTA had begun to get a tad bit old and HON was a literal copy of Dota while Smite was still a Beta at the time and people weren't really into the first person MOBA format.

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